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Ozobots, OneNote and Seesaw

Recently, Our Lady of Grace was fortunate enough to borrow a set of 12 Ozobots from the Catholic Education SA Learning Technologies Team.  All Learners throughout the three Villages had the opportunity to use the Ozobots as part of their learning in the Digital Technologies curriculum. I was able to combine several of my favourite Digital Technologies tools – OneNote, Seesaw and robots (Ozobots in this case).

 

Learners in the 4/5 Village established an understanding of how the Ozobots worked, and then used the visual programming codes to create algorithms and debugged their algorithms to solve problems.  They used their knowledge of measurement to create a ‘race track’ measuring at least 100cm in length and incorporated a number of codes that they felt would help them to win a race against another Ozobot and learner.  This assessment was adapted from the Ozobot website – original lesson plan available here.

I wrote up the lesson for Learners in their OneNotes, and distributed the task out to them. I mashed up sections of the Ozobot lesson with note taking and reflection questions that linked to the Australian Curriculum.

For the labelled diagram component, students took a photo on Seesaw and then used the ‘Label’ tool to label all of the colour codes that they had used.

I’ve added the student OneNote page here. 

The Seesaw activity that we used for the labelling of their racetracks here.

Ideas for the Younger Years

R/1 Village

In the Early Years, the Digital Technology curriculum focuses on exploring and solving problems.  Learners experimented with using the Ozobots, making predictions and solving simple problems.  This included drawing lines for the Ozobot to follow, and when the Ozobot got confused, they went back and solved this problem, for example, by making the line thicker.  They made predictions based on experiences, such as, “The lights went red when the Ozobot went on the red line.  I think the lights will turn green when it goes on the green line.”

2/3 Village

After the initial exploration stage, learners in the 2/3 Village moved on to experimenting with colour codes.  They explored the best way to draw codes in order for the Ozobot to be able to follow and experimented with executing special moves (moonwalk, zigzag and tornado were favourites!)  Learners then made race tracks incorporating some of the special moves codes.  When codes were unsuccessful, learners developed and shared strategies for improving their track fluency.

Throughout the Villages, it was wonderful to hear the rich discussions around the Ozobots, including how they work, why the Ozobot wasn’t doing what they wanted it to, how to solve problems, negotiate access and work collaboratively.  Ozobots are now definitely on our wish-list for purchases for Digital Technologies at Our Lady of Grace!

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